Home / Apps & Tools / Browser PBR texturing
Coming soon
Browser PBR texturing
Load a mesh in your browser, drop physically based texture maps onto it, tune them live, and export a textured GLB. No install beyond Python, no build step.
Runs in your browserIn OBJ, GLB, GLTF, STL, FBXOut textured GLB
$ mesh-texture-studio mesh lantern.glb albedo lantern_albedo.png normal lantern_normal.png roughness 0.62 metalness 0.85 tiling 1 × 1 › export textured GLB
What it does
Textures on, in seconds
Preview
See the material as it will look
- Albedo, normal, roughness and metalness slots
- Tiling and sliders, with a wireframe view
- Meshes without UVs get a box projection automatically
Export
Straight to your engine
- A textured GLB that keeps roughness and metalness right
AI retexture
Optional
Generate textures from a text prompt or a picture with Meshy’s retexture service. A small server on your own machine holds your Meshy key, so it never sits in the web page.
Coming
Brush painting
Painting straight onto the model is on the way. Today the studio applies and previews texture maps.
Where it stands
Nearly ready to share
Status
Coming soon
It works and has a setup guide. It needs a licence and screenshots before it goes out.
You’ll need
Requirements
- Python 3.8 or newer, for the tiny local server
- A modern browser, online (the 3D viewer loads from the web)
- A Meshy account, only for AI retexturing