Home / Apps & Tools / Browser PBR texturing
Coming soon

Browser PBR texturing

Load a mesh in your browser, drop physically based texture maps onto it, tune them live, and export a textured GLB. No install beyond Python, no build step.

Runs in your browserIn OBJ, GLB, GLTF, STL, FBXOut textured GLB
$ mesh-texture-studio
  mesh        lantern.glb
  albedo      lantern_albedo.png
  normal      lantern_normal.png
  roughness   0.62   metalness 0.85
  tiling      1 × 1
› export textured GLB
MESH TEXTURE STUDIO
What it does

Textures on, in seconds

Preview

See the material as it will look

  • Albedo, normal, roughness and metalness slots
  • Tiling and sliders, with a wireframe view
  • Meshes without UVs get a box projection automatically
Export

Straight to your engine

  • A textured GLB that keeps roughness and metalness right
AI retexture

Optional

Generate textures from a text prompt or a picture with Meshy’s retexture service. A small server on your own machine holds your Meshy key, so it never sits in the web page.

Coming

Brush painting

Painting straight onto the model is on the way. Today the studio applies and previews texture maps.

Where it stands

Nearly ready to share

Status

Coming soon

It works and has a setup guide. It needs a licence and screenshots before it goes out.

You’ll need

Requirements

  • Python 3.8 or newer, for the tiny local server
  • A modern browser, online (the 3D viewer loads from the web)
  • A Meshy account, only for AI retexturing